The Teacher's Handbook of
Multicultural Games Children Play

Shannon Murphy, ed.

Table of Contents

Preface by Dr. Rodolfo Martinez
Introduction					i-vi
Round Game (Africa)				1-3
Nsikwaian (Africa)				4-6
The Marble Pocket (Albania)			6-7
The Hat Game (Albania)				8-9
Chicken Fight (Brazil)				10-13
Jackstraws (China)				14-16
Dominoes (China)				17-20
Chinese Hop (China)				21-24
La Vibora de la Mar (Colombia)			25-28
What Is My Doll's Name? (Egypt)			29-30
Al Sega--Egyptian Checkers (Egypt)		31-33
The Game of Mill (France)			34-37
El Reloj--The Clock (Guatemala)			37-40
Las Ollitas--"The Little Pots"(Honduras)	41-43
Las Estatuas de Marfil--"The Statues of
	Ivory" (Honduras)			44-45
Kho-Kho (India)					46-50
The Magic Squares (India)			51-53
Boxes (Iraq)					54-55
Alpha Bets (Iraq)				56-57
Marbles (Iraq)					58-59
Balito, or Le Bocce (Italy)			60-64
Yut-Noree (Korea)				65-69
Kongkee-Noree (Korea)				70-73
Ko-No (Korea)					74-77
Kahshe--Little Stick, Big Stick
	(Lebanon)				78-81
Think and Win (Lebanon)				82-85
The Deeb and the Lamb (Lebanon)			86-87
El Haky--"Telephone" (Lebanon)			88-89
The Eye of the Great Maya (Mexico)		90-92
Godparents (Mexico)				93-94
La Rueda de San Miguel (Mexico)			94-97
Cry Wolf (Netherlands)				98-101
Sticks (North America)				102-104
Yalalallee--Peel the Onions (Palestine)		105-108
Hadarja Badarja (Palestine)			109-111
Concentration (Palestine)			112-114
Heaven and Earth Hopscotch
	(Ancient Rome)				115-119
Knucklebones (Senegal)				120-123
Duck, Duck, Goose (Sweden)			124-127
Zokaita (Syria)					128-132
War (United States)				133-134
Market (United States)				135-136
Marbles (United States)				137-140
Barbara, or Yemini Hop (Yemen)			141-144
Bushoon Networks (Zaire)			145-148

About the Author


Country of Origin: Korea
Contributor: Hanna Haana

The children of Korea enjoy games of all kinds. Ko-No is the name given by Koreans to games of strategy that are played on diagrams. One version of Ko-No played on a 4 x 4 grid is described below.

Grade Level: 1-5

Teaching Time: one class period


  1. copies of the Ko-No game board
  2. 7 small counters of red and 7 of blue


  1. Familiarize the students with games from other cultures. Explain that the game they are about to learn comes from Korea, and discuss some things about that country.
  2. Connect this game with other content areas, such as math.
  3. Discuss with students how Ko-No is played and distribute the instructions (handout A). Model the game for the players.
  4. Divide the students into groups of two or two groups of several, and give each group a playing sheet and two sets of counters
  5. Begin the game.

Handout A


  1. This game can be played by two players or two teams of players.
  2. To begin the game, place the playing pieces on the board as shown in Diagram A below.
  3. During his turn, a player moves one of his counters backward or forward along the sides of a square or diagonally across the square.
  4. A move may be made only to an empty corner of a square.
  5. Jumping another playing piece is not allowed.
  6. To win the game all of your counters must occupy your opponent's starting position before your opponent's counters occupy yours.

Diagram A: the starting positions of the Ko-No game

Handout B


Playing Board